Thursday, 24 June 2009
Today it was announced that SimBin is working on the first iOpener Enabled game which is aimed at the consumer market.
After gamers have been playing against the PC’s AI as well as against other gamers through multiplayer function, this game opens up the next dimension: Playing against the professional drivers, who are racing real cars on real tracks. This is made possible by integrating the patented technology of iOpener.You can register yourself for beta pre-testing here.
Henrik Roos (CEO of SimBin) says: “In the iOpener technology I see the start of the next generation of race gaming and a major leap in optimising the race experience for the gamer. What is better than racing against the real pros?!”
iOpener’s CEO, Andy Lürling, adds:” SimBin, being an award winning developer of simulation race games, is an ideal basis for introducing our iOpener feature to the consumer market.” “Besides playing live, the gamers will also have the opportunity to select recorded races, based on stored data”, Henrik Roos states. Andy Lürling also sees a lot of future potential: “This is just the beginning! We are also exploring further possibilities for joint co-operations in the motorsport industry for applications based on iOpener’s technology”.
In the coming months both parties will be fully dedicated to developing the new game. A first highlight of the collaboration will be the beta test phase. An exclusive group of 5,000 gamers will be asked to test the game including the iOpener feature.
These testers will be privileged to be the first to play live from behind their PC’s directly against professional drivers who, at that very same moment, will be driving real GT cars on a real race track. Gamers can already now register themselves at: www.real-timeracing.com.
Thursday, 22 June 2009
Today we have added 2 new artist impression renders for F1 2010. There were rumours that these were early screenshots however it is clear by looking at them that they are artist impression renders. Nevertheless, you can check them out here.
Don't forget to visit our F1 2010 game profile for more information on this game. Also, post your comments about this news below, and you can now also follow us on Twitter!
Thursday, 21 June 2009
We have added some new screenshots for Need for Speed: Shift. You can check these out here.
Don't forget to check out our Need for Speed: Shift game profile, or to post your comments below and on our forums.
Today we have added some new screenshots for F1 2009 from the PSP version of the game. You can check these out here.
Don't forget to check out our F1 2009 game profile, or to post your comments below and on our forums.
Thursday, 15 June 2009
Today we have added a new video for Forza Motorsport 3, which shows a race against an Audi R10 car. You can see the video here.
Don't forget to visit our Forza Motorsport 3 game profile, or to post your comments below and on our forums.
Thursday, 14 June 2009
Matt Horsman, who is the lead designer on the project, put things into perspective: “DIRT was the basically the most authentic offroad racing experience of a couple of years ago. We added offroad racing classes from the US, official rallycross, and overall more variety so that a wider audience would be interested. With DIRT2 we wanted to increase the fidelity, and then look a bit more at what the Americans do with the X-Games, and the American Rallying Championship. In the US rallying is seen as the new extreme sport, and you’ve got people like Dave Mirra, the BMX champion, Ken Block, the skateboarder and snowboarder, all those kinds of guys, participating in the new rallying events. It’s new to those extreme sports audiences, even though the rest of the world has been rallying for thirty years. They’re using the same sort of cars, Subarus and such, but the open class is less restricted on horsepower than World Rally Car.”You can read the full preview here and do not forget to view our game profile.
Today we have added a Gran Turismo 5 game profile, and new official trailer for the game which is due to be released in 2010.
Gran Turismo 5 is currently being developed by Polyphony Digital. For the first time in a Gran Turismo game it will feature weather changes and damage. Other features included will be online mode with 16 player capability, night races, and fully licensed WRC and NASCAR vehicles. It has been confirmed that the game will include the Top Gear test track, Suzuka, Fuji, Datona, Indianapolis Motor Speedway, Nordschleife amongst many more.You can visit our game profile here and see the official trailer here.
Simbin have released a DLC pack (downloadable content) for RACE Pro, which is their Xbox 360 exclusive title. The pack contains the following:
Content:It costs 800 Microsoft points and can be downloaded from here.
* ‘08 Dodge Challenger SRT8 Production
* ‘08 Dodge Challenger SRT8 Race
* ‘08 Dodge Challenger SRT8 SuperBee Production
* ‘08 Dodge Challenger SRT8 SuperBee Race
* ‘09 Cadillac CTS-V Production
* ‘09 Cadillac CTS-V Race
* ‘09 Chevrolet Camaro Production
* ‘09 Chevrolet Camaro Race
* Road America (USA) - 2 layouts
* Imola (Italy)
Thursday, 13 June 2009
This also has a wider impact on presentation. "One of the things we want to move away from is this TV approach to F1," explains Waters. "We want to take the drivers' approach. For example, when you're driving along, instead of hearing commentary like you would on TV, the main information you get about the race is from your race engineer. We've had a number of the real F1 race engineers who put their hand up and said, yeah, we'd like to be involved in that."You can read the full preview here and do not forget to view our game profile.
F1 2009 follows Mario Kart's control setup, with five options to choose from: Wii Remote and Nunchuk, Wii Remote, Classic Controller, Wii Wheel, and the Logitech Wii steering wheel. Our hands-on with the game was with the nunchuk and remote, and we're pleased to report that it felt both natural and responsive. The analogue stick is used to steer, and the buttons are used for acceleration, braking, and switching camera angles. A tap of the C button engages the latest addition in F1 tactics: the Kinetic Energy Recovery System. KERS was introduced to the sport this season and gives drivers a short boost by recovering kinetic energy lost during braking. While only a few of the teams have implemented KERS in 2009, it remains to be seen which ones will have it in the game. To create an even playing field, however, we'd expect all teams to have it available. When used tactically, KERS might mean the difference between victory and settling for runner-up.You can read the full preview here and do not forget to view our game profile.
A few days ago we brought you the story about iOpener Media Beta Testing which is a new technology that effectively allows you to race against real racing drivers. Today there is a new testing video showing the system in use at Zolder. Check it out below:
Today we have posted 26 new screenshots for Forza Motorsport 3, exclusively on the Xbox 360. You can view these screenshots here.
Don't forget to visit our Forza Motorsport 3 game profile, or to post your comments below and on our forums. You can now also follow us on Twitter!
Today we have added three more new screenshots for Need for Speed: Shift. You can see the screenshots here.
Don't forget to visit our Need for Speed: Shift game profile for much more on this game, or to post your comments below and on our forums.
Thursday, 9 June 2009
Today we have posted 5 new screenshots for F1 2009 due to be released on the PSP and Nintendo Wii later this year. You can view the screenshots here.
Don't forget to visit our F1 2009 game profile for more information on this game, or to post your comments below or on our forums. You can also now follow us on Twitter!
Today we have posted an exclusive FUEL Q&A with Asobo studios, the game's developers.
Do each of the vehicles have their own physics, and how does this change the interaction between the vehicle and the environment you can race in?You can view the extensive Q&A here. Don't forget to also visit our FUEL game profile, or to post your comments below and on our forums.
The physics of the vehicles is generally spread across the vehicle classes, although distinctions are made where called for – monster trucks, for example, have bouncy suspension and the chance to catch a lot of air, whereas more traditional road-going rigs will stick to the tarmac – but refinements are made across all vehicles in each class so that the player feels like they are driving a different vehicle each time. How each of the vehicles performs on different types of surface is also made distinct throughout each class – some are better off-road than others, some excel at racing on tarmac, others are good all round – so if you take a street racing car off road, you can expect to have a hard time keeping it in a straight line on a narrow dirt track.
Today we have added 3 new screenshots for Superstars V8 Racing, which is due to be released later this month. You can find the screenshots here.
Don't forget to check out our Superstars V8 Racing game profile, or to post your comments below and on our forums. You can also now follow us on Twitter!
Today we have added 33 new screenshots and 5 new videos for Forza Motorsport 3 from the e3 show.
Forza Motorsport 3 is the third game in the series, and will allow you to drive over 400 cars on over 100 tracks. There is an improved physics engine which includes the ability to roll the car for the first time. The single player season mode will allow you to play a personalized racing calender including more than 200 different events.You can find all of the content from our newly updated Forza Motorsport 3 game profile.
The multiplayer mode gains an all-new game rules editor. New Xbox LIVE scoreboards will display not only the greatest racers but also the most prolific car tuners and painters in the community. Players will also be able to create in game videos and upload them to the Forza Motorsport website.
Cars look every bit as good on the circuit as they do on the selection screen, and you're in for a real treat if you're someone who likes to drive using the in-car view. Beautiful environments, like the mountain range and lakes that surround the Camino Viejo track, whiz by at a smooth 60 frames per second, and a plethora of driving options ensure that practically anyone can have a good time behind the wheel. Turn all of the auto-assists on, and you can drive doing little more than hitting the accelerator and turning left and right. Turn them off, and you'll find that Forza 3 offers a challenging and realistic driving experience that, if you're not as skilled behind the wheel as you think you are, might give you a great opportunity to roll your car and check out the impressive damage modeling.You can read the full preview here and do not forget to view our game profile.
iOpener Media have informed us that they have opened their real time racing portal for beta testing registration phase, allowing gamers to test the new feature "iOpener enabled". This enables gamers to compete in real time against professional drivers on the track. The GPS coordinates of the original cars are transmitted into the game, and the technology can be installed into all games.
If you’ve got a PC and fancy yourself as the next Lewis Hamilton then you could be just the person to join the Beta test for iOpener’s new Live play technology; “iOpener Enabled”. The revolutionary software will give petrol heads everywhere the opportunity to be among the first to race – in real-time – against professional drivers!You can register on Real-Timeracing.com.
iOpener is looking for 5,000 of the world’s best race gamers to put it’s technology through rigorous testing beginning at the end of July prior to public launch later this year.
Andy Lürling Ceo of iOpener Media said, “We know that gamers and race enthusiasts have been waiting to be able to race against professional drivers in real time. It’s actually a very complicated thing to do but we’ve cracked it. Now we’re ready to put the technology in the hands of race gamers to see if they can break it.”
1. It’s an absolutely GORGEOUS visual game. Astounding and breathtaking are the words that come to mind when you see the game in action. And best of all, the game now comes with an in-cockpit point of view. The vertical view of the dashboard stops about half way down the instrument cluster, but it’s still a very realistic vantage point from which to race.You can read the full preview here and do not forget to view our game profile.
2. The sounds are very, very good, especially the all-important tire sounds which convey grip status and compensate for the lack of seat-of-the-pants feel.
3. The physics felt quite good. As Chunx drove a 4 lap stint, Magnum noted some replay scenes in which the tire sidewalls clearly deflected under cornering loads. Those visual deflections are also part of the physics engine’s tire model, and are reflected in the handling of the car when cornering. That’s simply a superb touch for any sim, especially one made for the console. Power-on oversteer and under steer conditions were predictable and appropriate for the driving conditions, which is yet another good indicator of an accurate physics engine.
4. Unlike Race Pro (see our review), straight-line tracking and wheel centering were spot-on, making for very precise car placement during approach to braking and at turn-in. But then again, Forza 3 wasn’t being demonstrated with Microsoft’s Xbox360 force feedback wheel (more on that later).
5. Say racers, do you often find yourself spinning out in the middle of a race and stuck against the wall? No problem for Forza 3, which has lifted from Codemaster’s “Grid” racing game a feature called “Race Rewind”. Not a replay system at all, Race Rewind actually allows a player to go back in time to just before a wreck and replay the race from a happier time and place, hopefully averting disaster the second time around. This feature could also be used in practice to help learn a particular corner more quickly and efficiently than waiting an entire lap to take another run at it. With Race Rewind, a driver could simply rewind the practice lap to just before the braking point for a particular corner, and repeat it over and over until they found the best braking, turn-in, clipping or track out point. That will make for a fantastic learning tool — even if it was really meant to keep more casual racers in the hunt for a trophy.
Today we have added 5 new videos for Need for Speed: Shift from the e3 game show. You can view the videos here. We have also posted some new screenshots which you can view here.
Don't forget to visit our Need for Speed: Shift game profile for much more information on this game. Please post your comments below and on our forums.