Thursday, 25 February 2005
Today, the website for GTR - FIA GT Racing Game has been re-designed with new information about the game, screenshots, track information & more, in preparation for the game's official release on March 11th, 2005.
You can check out the new website here.
Don't forget to visit our GTR - FIA GT Racing Game game profile, or to post your comments on our forums.
Well, not an entirely unexpected news story, but Stunt Car Racer Pro has now officialy been canned, at least according to Licoln Beasly who are the former PR company for Geoff Crammond's company Symergy.
Stunt Car Pro was due to be the long-awaited sequel to the original classic Stunt Car Racer, it is now unclear whether we will ever see any future titles from the legendary Geoff Crammond.
You can view the Stunt Car Racer Pro game profile here, and don't forget to post your comments on our forums.
Thanks to James from MotorSportGaming.com for sending in this news.
Thursday, 18 February 2005
Computer Games Online have posted an interview with James Hawkins from EA about NASCAR SimRacing 2005.
Computer Games - What multiplayer modes will NASCAR SimRacing have and will there be any online modes?You can read the full interview, here.
James Hawkins - The NASCAR SimRacing multiplayer mode incorporates both LAN and Online racing. Multiplayer includes new features such as the ability to race with non player drivers, voice over IP, and most importantly improved performance with the ability to run races with 43 human drivers. We expect to see a lot of people playing NASCAR SimRacing online.
It's been six years in coming, but EA has finally delivered the goods. They rewrote their physics engine, spent extra long months tweaking and tuning and testing after the console versions shipped. The extra time has paid off handsomely. EA's NASCAR SimRacing has earned its name, and in doing so, it has finally compelled me to free up the space on my hard drive that Papryus had occupied through years of EA's previous attempts to close the gap. EA has not only closed that gap, but they have exceeded Papyrus' efforts in many significant ways, such as the excellent physics model, featuring "drivable oversteer," third-party extensibility, and just about every option imaginable.You can read the full review here and don't forget to view our game profile.
With the doors at Papyrus Racing Games now firmly shuttered, and now that EA Sports has sewn up exclusive rights to develop and publish NASCAR-branded games until the end of the current decade, there's just one place for PC race fans to get their NASCAR fixes. Luckily for all concerned, that place is none too shabby. In its latest stock car opus, NASCAR SimRacing, EA Sports offers just about everything a racer could want (with the exception of a comprehensive printed manual) and works hard to satiate the thirsts of both the action/arcade crowd and the generally more demanding devotees of realistic/simulation competition. It has, for the most part, succeeded. Despite a few quirks, NASCAR SimRacing is a very workable journey into all corners of the NASCAR world, and the game's a real step forward for the EA Sports NASCAR franchise.You can read the full review here and don't forget to view our game profile.
While newbies can win races in NASCAR SimRacing, the game isn't exactly what you'd call newbie-friendly. Not only is the manual far too skimpy, but the game lacks pop-up tooltips and tutorials. Past NASCAR sims -- including ones by EA -- offered lessons from pro drivers, but not here. You might be thinking, "Why do you need a tutorial in a NASCAR game? You just hop in the car, mash the gas pedal, and keep turning left until you see the checkered flag." Well, that might be true for a shortened race on the game's easiest settings, but with the realism settings cranked up, there's a lot you need to learn: NASCAR rules, pitting procedures and strategies, not to mention how to keep a car under control at outrageous speeds in bumper-to-bumper traffic. If you want to race like the pros, prepare to drive your way through a banked learning curve.You can read the full review here and don't forget to view our game profile.
Thursday, 16 February 2005
The hotly anticipated NASCAR SimRacing 2005 has today been released in the USA!
Check out our NASCAR SimRacing 2005 game profile for screenshots, movies, a game demo and more! If you've got a copy, why not post your impressions on our NASCAR forums.
If you haven't got your copy yet, go get it now!
Thursday, 14 February 2005
Motorcycle racing games aren't terribly popular nowadays. Most of them wind up being arcade-style dirt bike titles, with huge jumps and lots of mud flying around. These games see some fairly decent success, but those looking for high speed and road tracks have only had a few games over the last several years to really enjoy. UK developer Climax Studios and publisher THQ forge on with Moto GP 3, the continuation of their street bike series. While a PS2 version of this game was released quite a while back, the Xbox version will have plenty of new stuff as well as the usual graphical upgrade.You can read the full preview here and don't forget to view our game profile.
Thursday, 12 February 2005
Just my usual weekly F1GP community update. I didn't make one last week as there was not any significant developments made.
Chequered Flag is the chosen name for the new F1GP editor and Klaus and myself are now working towards development. Our open-source project page is now available here. Over the days and weeks to come, Klaus and I will continue to work on this project and hopefully make a worthwhile contribution to the community. Our priority is the track-editor and we will hopefully make good progress in this area given Klaus's impressive contributions to date. At the moment, we are both figuring out how to use our chosen IDE programming application and learning to use the CVS system used by Sourceforge. Then we'll be able to get started for real.
The 2005 'Season of champions' carset is still ongoing. There have been delays, mainly due to the simulations I attempted to run to work out the link between car BHP and driver skill. However, I am hopeful that John and myself will be able to get it out before the 2005 Formula One season begins.
If anybody in the community wants to help out, there are three ongoing areas in which we could use some help.
* Programmers for the construction of Chequered Flag. The development language is Java.
* Calculation of the link between Driver Skill and Car BHP in F1ED. This could help us determine the relative strength between all cars in a given season by using only these two values.
* Creation of tracks using Klaus's TrackEd program. It's fairly timeconsuming, but you could make history by being the first to make a proper new track for F1GP/WC. We could use all the new track we can get.
Any other contributions would of course be welcome.
Simbin have today announced the official release date of GTR - FIA GT Racing Game in Europe will be March 11th, 2005. Get ready!
Simbin have also posted a brand new demo and video of the game in action! In the new demo you can race more cars and in the full simulation mode for the first time.
You can find both the demo and the movie for download here.
Don't forget to visit our GTR - FIA GT Racing Game game profile for full coverage of this game, as well as post your comments on our forums.
SimHQ have posted an interview with SimBin, the developers of GTR - FIA GT Racing Game.
Q: What, in GTR is the most notable achievement, it's greatest asset, if you will?You can read the entire interview here.
JR: Difficult to mention just one thing... the cars, the physics, the sound or maybe the online play. Actually itīs impossible to choose cause most of it is actually bloody good in our opinions.
NASCAR SimRacing is being developed by a special team of racing sim veterans assembled at EA Tiburon. While the game should be accessible to newbies, it's clearly aimed at the most ardent racing fans and gearheads, too. To ensure the requisite depth and realism, the Tiburon team isn't merely relying on their past sim work, but also on the direct input of NASCAR pros like Ryan Newman. It hasn't hurt that Tiburon's Florida offices are only an hour or two away from the Daytona International Speedway, home of the famous Daytona 500.You can read the full preview here and don't forget to view our game profile.
Thursday, 1 February 2005
Today, EA has announced that NASCAR SimRacing 2005 has "gone gold", ready to be shipped to stores in time for the February 15th release date.
NASCAR SimRacing, under the EA SPORTS brand, has gone gold! NASCAR SimRacing was developed expressly for PC simulation fans and will ship to retail outlets nationwide on Tuesday, February 15th.Get ready! In the meantime, make sure you look at our NASCAR SimRacing 2005 game profile, and visit our forums.
NASCAR SimRacing was developed over an 18 month period by an internal PC development team at EA Tiburon. The game features the first ever NASCAR Career Mode where drivers will progress thru the Craftsman Truck Series, Busch Series, and NASCAR NEXTEL Cup Series.
While progressing through the game, players will have in depth telemetry data that will allow sim enthusiasts to find the ultimate car set up for the 25 authentic NASCAR tracks available in the game. Pre-designed setups are available for less experienced drivers.
Online racing features a full field of 43 real drivers, the largest field in any racing game. Talk it up with your competition with Voice Over IP (microphone and broadband connection required).