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Total Immersion Racing Physics Details Announced
Game News | By Paul on 12 November 2002 23:03

Empire have announced details of the physics engine used in Total Immersion Racing.

Razorworks development team have invested a remarkable amount of time into bringing real car dynamics to the gaming public with the development of their latest Racing Sim, Total Immersion Racing. Existing driving games have notoriously made very rough estimates of the forces and physics involved and simply script other events such as cars' handling, moving around corners, and racing events like skidding or spinning off. This invariably leaves a general impression of poor realism.
You can read the full article here.

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