F1 2001 Q&AOther | By John on 11 June 2001 05:42 | Source: F1 Racing Online
GameSpot have interviewed Image Space's Joe Campana (President and head of technology), Gjon Camaj (VP and development manager) and James Hawkins (EA Sports senior producer) to find out about EA's latest F1 game.
GameSpot UK: What improvements and advances have you made to the game engine?
Joe Campana: F1 2001 features two major technology advances - graphics engine and game engine.
The graphics engine is completely new - our fourth generation, hardware only, DirectX 8, possibly one of the fastest triangle pushers I've ever seen. We support very high triangle counts, as well as complex material properties such as specular highlighting, environment mapping, vertex colour, multiple alpha blending modes, and many other material properties which give the tracks and cars nearly photo quality at high frame rates.
Read the interview and see the screenhots here
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