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Project CARS: Build 462 Released
Build Releases | Project CARS | By Paul on 11 May 2013 14:02

Slightly Mad Studios have released build 462 of Project CARS, which makes various changes and improvements to the game as well as adding an early build of the Mercedes 2012 SLS AMG GT3 car.

As well as the build updates, SMS have released the latest batch of almost 100 impressive new community screenshots - make sure you check them out.

A full list of build updates can be found below - you'll need to download via the WMD Portal, and don't forget to visit our Project CARS game profile for much more information and content on this game.

Build 462 (3/5/13, Junior Member+)
Bug Fixes:
* Added protection to player flag check in MP session (Fixes MP issues)
* Moved engine sounds on/off out of the car sounds on/off so that engine, turbo, transmission and exhaust sounds toggle along with the metric for the engine being started/stopped, so sounds now work in line with the physics engine changes
* Fixed a race start issue where the exhaust sounds could bypass that and play. Also reset the car state fully on a restart to make sure the engine on/off state change was picked up properly
* Mitsubishi Lancer: All exterior mapped&textured, new lights setup, some mesh updates, combined all glass materials, user flags checked/fixed etc

Build 461 (3/5/13, Junior Member+)
* Ignition and engine start updates
* Fix for testing whether to Auto Start Engine before reading the Driver Aid settings
* Changed Auto Start to be 1 for Elite handling modes, should be 1 for all modes now
* Tweaked thresholds for IsEngineRunning metric
* Padded BDbgString when not used to keep consistent size for use by loaded classes such BHashString on all platforms/configs, including 64 bit
* Added static asserts to check expected sizes of BHashStrings and other basics types
* Various updates to change crt string calls to Base abstracts including new BStrtok
* Physics: Added overloads to pass in dest length for use with BStrtok abstracts
* NetServices: Fixed a compile warning
* Fix HRDF 64-bit type sizes and relocations
* Added BStrtok abstracts
* Added function register for heat haze toggle
Bug Fixes:
* Fix for not fetching valid RaceModeInfo for multiplayer
* Fixed incorrect script logic causing number of laps to always be 1
* Planar Reflections resolution is now linked to the envmap settings
* Added optional scaling of envmap based on specular texture alpha (as used on basic.fx) to basic_windows.fx
* Added gear wobble engine modulation
* ReplaySaveLoad: Resurrected some old debug code to aid in finding invalid track/vehicle IDs
* Replay: Added error then continue on an attempt to stop recording to an uninitialised sample buffer
* cPhysicsReplay: Clear activated flag on Cleanup()
Race Rules:
* Enable RacingFlags to be displayed
* Add display to 2d map
* Add RacingFlagSettings.hrdf which contains parameters to alter flag behaviour
* Add warning message to TextDB.btdb
* Hookup gui code to display flag warnings
* Enable conditional compilation of RacingFlags
* Only display HUD warning when player is inside a flag section
* Only run flag detection on host in multiplayer games
* WIP Fog/Scattering Shader
* Fixed PS3 shader compiler error in vehicles_basic_translucent.fx
* Bathurst: Added leaves particle fx in some areas
* Mercedes SLS AMG: Applied WIP suspension geometry from the GT3 version until we get full reference
* Ford Mustang Boss 302R: More performance balancing and applying data from Ford Racing
* BMW M3 GT4: Reduced aero drag
* Mercedes SLS GT3: Applied real numbers to gearbox
* Mitsubishi Lancer Evo X: Normals/textures updated


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