Slightly Mad Studios have released build 422 of Project CARS, making various improvements to the simulation. A full list of changes can be found below.
To download, you'll need to update via the WMD Launcher.
SMS have also released a new batch of ever-impressive community screenshots which you can see here.
Build 422 (8/3/13, Team Member+)
* Exposed GUIDialogManager from the helper so App level dialogs can use it
* Code to allow use to render both sun/moon shadows and spot light shadows at the sametime
* Added ‘non-modal’ dialogs
* Fixed crash in manager update loop
* Fixed some missing clone property settings
* Some memory leaks fixage
* Reverted HUD mirror disabling for Cockpit view. Changed the default status of the mirror to hidden
* Fixed them damn dirty ANTS
The build also brings plenty of physics changes as the physics department has been busy with the help of race car drivers Nic Hamilton & Ben Collins as well as the whole WMD community:
Formula A: Backed off the ride height sensitivity of the front wing somewhat. Reverted experimental engine braking torque curve. Finer adjustment to brake cooling.
Mitsubishi Lancer Evo X FQ-400: Initial physics. Basics are all about right. No fancy differentials, which has a big influence on how the car drives. 4th to 5th gear spacing makes me angry. Somebody please find data that shows the ratios are different than those used on the FQ-360 so we can change it :)
Caterham Classic: Small change to front motion ratio. 0.775->0.74
Caterham R500: Wider RARB setting range. Fixed front motion ratio (old value needed to be squared). Details added to first post.
Pagani Huayra: Updated gear ratios after checking ours against the Top Gear segment. Revised brake heating. Various setup tweaks. Fixed motion ratios after comparing against the CAD model. We had these mixed up pretty badly before. Details in first post.
RRF-G: An experiment in damping on the street tire carcass.
street_green: Tiny increase in tack coefficient. Almost not worth mentioning it’s so small.
BMW Z4 GT3/BMW M3 GT: default/A/B/C tire compound test of various contact patch models. Feedback to the respective car threads, please.
Ruf RGT-8: Numerous changes to tame the beast. The real source of trouble was that the rear suspension was infested with bugs. I copied numbers in wrong or something and it was making for some very unstable bump steer effects. Went back to the references and drew it up again from scratch. Much better this time.