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Project CARS: Build 407 Released & 100 Screenshots
Game News | Project CARS | By on 19 February 2013 22:02

Slightly Mad Studios have released build 407 of Project CARS, making various improvements and updates to the game.

A full list of fixes can be found below, and you can update your copy by using the WMD Launcher.

To go along with this release, a new batch of over 100 impressive community screenshots have been released, which we have added to our screenshots page.

Don't forget to visit our Project CARS game profile for much more on this game, and you can also keep up to date by following us on Twitter.

Build 407 (15/2/13, Team Member+)
Bug Fixes:
* Added protection against camera thread being asked to update cameras by the physics thread before there are any cameras to update (had caused a one off start up crash)
* Fixed namespace in generated DispatchLinker.cpp file
* Fixed dispatcher database dependency bug encountered when moving class definitions between different source files
* Increased database version number to force recreation of existing databases
* Pit2Car speech now only plays “cut track” speech if they actually cut the track (and a message is shown), so it’s only spoken for the more severe cuts
* Kart clutch tweak
* Next round of FB test tires
* tire.rg: revised slick_green, slick_white, slick_blue and corresponding carcasses to try and fight lazy spin syndrome
* Down Sampling App side code for DS2X and DS4X. (Griff’s)
* Deferred Rendering support for down-sampling AA modes
* DX9/DX11 support for down-sampling. RestoreDepth can correctly populate the depth-buffer from a linear deferred depth + various other HDR fixes
* Permanent fix for HUD case-sensitive hashing issue
* Data fix for missing HUD mirror in cockpit & missing map
* MainMenu Applinks – added DS2X and DS4X anti-aliasing options to the GUI
* Azure Circuit: New texture map
* Azure Circuit: New AIW for latest changes. adds support for pit lane too. grid size changed to 26 for the 13 pits spots
* Azure Circuit: Removed railings from maps
* Eifelwald: Further changes to the Hatzenbach curve and further detailing to the Visitor ringtaxi area
* Palmer JPLM: revised default setup
* Caper Monterey (road): new setup and tweaks to work well at road courses
* Asano LM11: reduced turbo lag and various other updates to go along with new tire to try and eliminate lazy spins
* BMW M3 GT: Added 2 fictional liveries
* BMW M3 GT: Added liveries 09/10 names
* BMW M3 GT: Added 2 fictional liveries
* BMW M3 GT: revised default setup, fixed weight to include driver
* BMW Z4 GT3: revised default setup for new tire

The build also brings plenty of physics changes as the physics department has been busy with the help of race car drivers Nic Hamilton & Ben Collins as well as the whole WMD community:

Asano LM11: Reduced turbo lag and made various other small tweaks to work with the new slick_green in attempt to kill off lazy slide syndrome
BMW M3 GT: Revised default setup. Added driver’s weight.
BMW Z4 GT3: Revised default setup for new slick_green.
Caper Monterey (road): Proper road course setup added. No more super speedway default hack.
Caper Monterey (oval): Now using slick_darkblue. Only makes sense to have separate tires for oval and road racing…and probably even multiple oval tires in the long run.
RSC-G: Added longitudinal carcass flex mode. Tweaked some other natural frequencies of the carcass.
RSE-G: Added longitudinal carcass flex mode.
RBA-G: Added longitudinal carcass flex mode. Don’t want to call it a magic bullet, but this completely turned around how the Caper Monterey drives, and in a very good way.
slick_blue: Adjusted slip angle falloff. Now used only for Caper road course car
slick_darkblue: New oval tread for the Caper. Adding long flex to the carcass made it so much more stable that the grip level on slick_blue was producing some unrealistically fast lap times. This brings the grip level back down, while still having the better stability of the new carcass.
slick_green: Removed the concept which I think was causing lazy slide syndrome. Was an old attempt to get bite into the tire, which is now obsolete as there are better methods to get the same effect.
slick_white: Same work as slick_green, but for the small prototype tire grip level.


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