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Project CARS: Build 322 Released (1 Year)
Game News | Project CARS | By Paul on 14 October 2012 20:38

Slightly Mad Studios have released build 322 of their popular sim, Project CARS, which also celebrates a year since the first build was released.

This build contains many fixes and improvements to the game, which are detailed below. To download, visit the WMD Portal.

Don't forget to visit our Project CARS game profile for much more on this game, and you can also keep up to date by following us on Twitter.

Build 322 (12/10/12, Team Member+)

Fixes to menu list array sizing, and to the lobby assigned menu list size
Quick fixes to prevent array overruns in lists
Disable 3D scene updating and rendering (car preview and background) while lobby is active
Fixed lazy inits on Events screen
Increased progresspoint timeouts to help track issues causing progresspoint disconnects in build 321
Lower MP time progression to 10x (from 30x)
Changed bridge feeding policy (not every sample is stored to new slot to get longer interval in given number of samples)
Physics/bridge timing gExecTimer used only for bridge, Notify callbacks use incoming execTimerSynchronisedTime value. Bridge interpolation uses time near to last complete physics frame. Bridge holds some new timing data (like last completed physics frame time stamp, last stamp time,) Engine.cpp assert removed
Added extra logging to datagram protocol
Online sessions:
* Added more asserts to vehicle validation to catch invalid values coming from outside the online session system
* Increased protocol version
* Changed the message containing user setup to allow more than one user setup per message
* Changed code sending user updates to pack more than one user setup to a single message when possible
* Added sequence numbers to request messages sent to host. The host can drop duplicate messages before sending duplicate responses, which would then be dropped anyway. This decreases traffic in low-ping situations
* Number of laps for online races are set according to the requested setup
* Removed some obsolete MP code
Formula A: revised default setup to work better on STM
Adds num of players to lobby screen
Wisconsin Raceway add new txt for Ministand and SmallWhiteHut
Audio: adding vibration and rattle samples to Z4GT3 set
Audio: stockcar mupdated with latest load curves, filtering, eq, rattles and vibration layers
Audio: updated stock car level balance
Modified position of T1 cones based on forum feedback
Audio: adding rattles and vibration samples to Stockcar engine set
Added lobby players number applink
Pressure model fix and pdb file
Audio: updated V8-RS engine set checked in with latest eq and filter curves, vibration layers and rattles
Audio: fix for transmission whine pitch issue at high engine speeds
New brake markers on eifelwald gp
Audio: adding vibration layer sound to V8-RS engine set
Audio: adding rattle samples to V8-RS engine set
Bathurst:Resaved to fix corrupt texture
EifelWald: New Textures
Adjusted GUI offset on all cars for best appearance in menu garage scene. Added missing statistics files
Wisconsin Raceway add new textures for Adverts and TshirtShop
New Eifelwald export


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