Slightly Mad Studios have released build 239 of Project CARS, adding new tracks and various other fixes to the game.
You need to download the latest build from the WMD Portal.
We've added various stunning screenshots from the new build to our Project CARS game profile, where you'll also find much more content for the game. Don't forget to keep up to date by following us on Twitter.
Online source structure cleanup, WIP:
- Added generic “OneSock Task” interface.
- Sockets now implement the task interface.
- Replaced socket list by task list class.
Online source structure cleanup, WIP:
- Changed CSProtocol to a task instead of inheriting TCP socket
Fix for skydome not rendering correctly when using envmap boost.
Fix for dynamic maps not rendering correctly on PC
Ref lighting added to correct wtc slot
Static file-updated temp barriers from casino square to tobac corner for azure circuit
Track Textures- New temp kerbs texture for Azure Circuit, first revision
WTC and night sky changes to boost ambient levels between night and sunrise/sunset. pc and console specific textures for the starry sky now dxt5 rather than l8 as it has colour
WTC update for night ambient
Azure Circuit: Hand edited newly modified areas to get the AI through without hitting armco’s
Track textures-Added new road textures for Azure circuit, first revision
Belgian Forest – updated viewer trees for pit areaBelgian Forest – fixed issues with missing trees texture – swap wrong models
New Formula Rookie export
New Azure Circuit export
New Belgian Forest export
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