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Project CARS: Build 202 Released
Game News | Project CARS | By Paul on 29 April 2012 21:11

Slightly Mad Studios have released build 202 of Project CARS, with new functionality to make new builds more manageable as the file sizes increase essentially making new builds available as "patches".

You can download the new build from the WMD Portal.

Don't forget to visit our Project CARS game profile for much more on the game, and to keep up to date follow us on Twitter.

Update rolling start option accordingly when selected track forces rolling start
Fix AI throttle cap at 100%.
Adjusted helmet cam exposure to suit new art
Added the ability to submit flags with stats. In the future, the stats will be used to record information like whether or not driving aids were enabled during the record lap.
Removed obsolete API to submit records without sector times
In car view exhaust resonation layer enabled
New Azure Coast reverse HUD map added
Enabling helmet cam audio dampening
Bodywork_Carbon Max shaders. Changed specular settings for carbon to look the same as vehicles_basic
New Besos textures checked in
Bodywork_Carbon Max shaders. Specular settings for Matte option updated
Adjust LOD/CUL settings such that distant cars donít disappear so early
Belgian Forest Ė update trees for new terrain/new treewals and fixed few crowds intersections
Added the California HUD maps
New Palmer JPLM export
New Anhalt exports
New Bathurst export
New Belgian Forest export
New Besos exports
New Loire exports
New Sakitto exports


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