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Project Cars: Build 169 Available
Game News | Project CARS | By Paul on 11 March 2012 23:08

Slightly Mad Studios have released build 169 of Project CARS, making various improvements to the game, including 5 brand new tracks which are Donington, Road America, Rouen and Hockenheim (modern & classic). As well as this, there are frame rate improvements and other changes which are listed below.

To download the update, visit the WMD Portal.

Much more about the game can be found on our Project CARS game profile, and don't forget to keep up to date by following us on Twitter.

MUST START A NEW PROFILE WITH THIS BUILD

Adjust grid placement percentages to 80% performance, 20% random
Fix in weather system for restarting a race
Adjusted minimum AI defaults
Fixes for cockpit steering wheel/driver arms anims during AI control and replay playback
HUD display: Fixed rpm bar background colour, added fuel readout
Fixed up Badenring grids and opponent counts
Corrected opponent count for Derby and Wisconsin
Added overall AI difficultly range based on place on grid using 60% position and 40% random to bias the field to stronger drivers at the front.
Removed applinks and data from the profile for old AI sliders
Bumped version of all vehicles for Friday’s stat reset
Reinstated use of phase 2 lighting data for trees – this allows headlights to cast onto them correctly
Caterham R500: LODA/B springs added
GUMPERT physics update
Constraint orientation of contact between vehicles is adjusted to help prevent scooping
Added a small range to AI driver minimum default sliders
New Caterham export
New Badenring historic export
New Belgium Forest export
New Loire exports
New Rouen export
Wisconsin Raceway added
Derby GP and National added

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