Bjorn Klaassen got in touch to share some news on a piece of software he is developing to shorten and simplify the time it takes to create tracks for today's popular sims. He plans to release the first version of the software (currently a plugin for Maya) before the summer under a creative common license.
Further information can be found below, and you can also see a preview video of the software at work on Youtube. We'll bring you more news and updates as we get them.
The main goal was to be able to create a racetrack while maintaining all dynamic relationships, ensuring the user can still tweak the layout, individual lofts and props....run the exporter and direct iterate in game. This way iteration times should go from hours/days to minutes. Besides that I wanted to make it as user friendly as possible so that everyone with a basic knowledge of a 3d package can use this. Right now it's a plugin for Maya, I hope I can port it sometime into different packages or as a standalone package.
The first public version will released somewhere before summer (under a creative common license probably)...but first I want to use this in a real production environment to see where the weaknesses and strenghts are....it'll be a racetrack for rfactor 2, located in Morocco!