IGN: F1 2010's engine, EGO, has been used for a track racing game before with GRID. How much of that game's approach to handling informed this one?The full Q&A session is available here.
Stephen Hood: I think from the very outset we knew Formula One needed a different approach. Whereas GRID dealt with a huge variety of vehicles, we were concentrating on a single type. This has given us room to rewrite particular areas of the car handling tech. Paired with all the technology on offer courtesy of earlier games, we're able to work with experienced driver Anthony Davidson to deliver a handling model that's predictable, consistent, authentic and completely engrossing.