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F1 2010: Head Tracking for PC Included
Game News | F1 2010 | By Paul on 20 March 2010 16:17

In part two of an interview with CVG, Paul Jeal EP for F1 2010 has revealed that head tracking software is being considered for the PC version of the game.

Have you considered incorporating head-tracking tech - like Gran Turismo 5's expected to have?

Jeal: We've got some basic stuff in there with infra-red tracking. We're just looking into that now - we're currently going through controller support. Fundamentally our main aim for controllers is to support all the wheels and to make sure that players with the pad aren't disadvantaged. I found that, with Gran Turismo, if you're not on a wheel you don't stand a chance of winning. That's a shame, so we haved focused on balancing that.

We're also looking at head tracking. At the moment we've got a couple of eye-type devices that, if you turn your head slightly left and right you can turn the camera.

When you say 'eye-type devices' you mean you're toying with Natal and PlayStation Eye...

Jeal: Natal, not at this stage. We did look at it at one stage, but I think if we were going to do it we'd like to do it properly. But for 2010 there were too many ideas in the pool, and I don't think we could have done the tech justice. And tech like Natal, I think you can do some subtle things like head tracking but there's bigger wins to be had with that.

PS Eye we've not really looked at so, at them moment we've got what works in Dirt 2 - we've got a device on PC called the IR Tracker. It's actually quite difficult to look left and right whilst racing - it's counter-intuitive to turn your head away from the thing you want to look at so I'm reserving judgement on those things at the moment.

So, head tracking is only possible for the PC version?

Jeal: I think so, yes. But we don't want 2011 to be just an update of drivers and teams, we want to go back to the pot, ask what didn't make it this time around and how we can get it in there. There's lots of stuff I'd love to get into this game, but you've got to nail each idea - this is our first chance to impress and we didn't want to spread ourselves too thin.
You can check out the full interview here.

Don't forget we've got loads more content on our F1 2010 game profile, and please post your comments below and on our forums. Keep up to date by following us on Twitter.


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