Kikizo.com got the chance to interview Jesse Abney on the new game Need for Speed: Shift.
Kikizo: We've heard this was actually going to be a GTR game released by EA as a GTR game, and then EA felt NFS needed to go into a different direction so it suddenly became a NFS game? Was it developed originally as a different game? Or has that always been the idea?You can read the full interview here.
Jesse: Well you know, having Slightly Mad Studios on our side and seeing what their tech could do, it certainly just became a really easy win for us, seeing that they had a simulation racing engine, an enthusiasm for that kind of racing... at the time I believe they were working on a Ferrari game which is an interesting footnote for you to clarify [Editor's Note - that being the Ferrari game produced by Blimey! Games, purchased by Slightly Mad Studios in January 2009]. But what we also found was a better home with the tech platform for this version of NFS, and what Patrick Soderland found was a creative design outlet for taking his experiences as a race car driver, and hitting home in very unique feature set that was not being conveyed in a simulation sub-genre.