It's still early days for Fuel, and all we're actually shown is the briefest of videos that sees some of the vehicles speeding around the dusty roads. It's definitely impressive technology that brings the 5,000 square miles of land to the screen, and the open world was a starting point for the game. We're told that the map was created first, and then it was a process of finding a game to fill it. It seems like a somewhat upside down approach to game design, and we're concerned that Asobo won't be able to conjure enough to make the space compelling. We'll save judgement until we actually get to see the game in motion, something which hopefully won't be too far away on the horizon.You can read the full preview here and don't forget to view our game profile.