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Colin McRae: DIRT Interview at IGN
Game News | Colin McRae: DIRT | By Paul on 19 November 2006 00:48

IGN have posted an interview with Codemaster's Alex Grimbley, who talks about the upcoming Colin McRae: DIRT.

IGN: What has the Neon engine allowed you to achieve with DIRT that wasn't possible on current-gen technology?

Alex Grimbley: All the benefits of the Neon engine are too numerous to list. There are however some obvious highlights, such as the real-time soft body car damage. In more simple terms, you will literally be able to wrap your car round a tree. Track and environment damage will surpass anything that has been seen before in a racing title, with Armco bending, wire snapping and wood splintering. All these effects will create a sense of realism that hasn't been seen previously.
You can read the full interview here.

Don't forget to check out our Colin McRae: DIRT game profile, or to post your comments on our forums.


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