GamesRadar.com have posted the 2nd part of their exclusive series of Richard Burns Rally developer diary.
As we started to test our first track layouts, we had some trouble getting our car to hug the inside of the corners in a realistic manner. After discussing the car handling with Richard Burns, we realised that what was missing was a higher detail in the modelling of the road surface - most importantly, the camber of the road.An interesting read. The rest is available here. Don't forget to check out the six new screenshots also posted, here.