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| Platform | Release Date | Ave Rating | |
| PC | 11 June 2008 | - | |
iRacing Game Profile Added (26-Aug-2008)
FAQs
Frequently Asked Questions (26-Aug-2008)
iRacing.com (iRacing for short) is an online, subscription-based racing simulation service created by iRacing.com Motorsport Simulations. In addition to a simulator, the service provides sanctioned oval and road racing with series for several different car classes.
The service had a gradual launch. The first subscribers, former testers of iRacing.com, gained access to the service on June 11, 2008, and the general launch followed on August 26, 2008.
The company behind iRacing.com was established in September 2004 by David Kaemmer and John W. Henry after the demise of Papyrus Design Group, which Kaemmer had also co-founded. The iRacing service has been in development for about four years since then, using code from Papyrus' NASCAR Racing 2003 Season as a starting point. The company plans to constantly expand and enhance the product after the public launch.
The iRacing company aims to cater both to real-world racers and racing simulation enthusiasts, so they are trying to offer a realistic simulation of motorsport with accurate track, vehicle and physics modeling, and all of the cars and tracks are officially licensed.
iRacing can only be driven online on servers run by iRacing.com, and participation requires a subscription to the service. There are several different subscription options available ranging from a monthly $20 fee to a year-length subscription for $156. The subscription packages include a basic set of tracks and two cars with which to practice and race, as well as a certain amount of iRacing credit that can be used, in addition to money, to buy additional car and track content, all of which is subject to charge.
iRacing manages sanctioned series for the different car types. Each calendar year is divided into four 12-week seasons for standard series, and all driving sessions in a series take place only on one track each week. On a given track, the drivers can participate in practice, qualifying, time trial and race sessions. There can also be non-standard series, examples of which are the four-week Rookie series.
The series are divided into two main categories, oval and road, which are further divided into several license levels from Rookie to Pro, and a driver must earn each license to be eligible to participate in race week sessions on that level. Earning a higher license involves both participation in competitions on a driver's current highest license level and achievement of a minimum safety record. The requirements for advancing and the licenses themselves are category-specific — in other words, a driver has a separate license for road and oval categories.
In addition to driving in the different race week sessions in sanctioned series, a player can use a test mode to drive alone on any track with any car, assuming he has purchased the license to use the content. However, private races or leagues aren't supported yet, and racing with other people is currently possible only within the sanctioned series and according to their predetermined weekly schedules.
At the core of iRacing is the driving simulation. The company has stated that their goal has been to create the most realistic simulation of racing to date.
FIRST is the sanctioning body that manages all the races and different series within the service.
The game is launched through a website, and there is no standalone offline client.
Vehicles in iRacing are divided into six classes: Rookie, Advanced Rookie, Class D, Class C, Class B and Class A. They correspond to the identically named driver license classes except for the two different Rookie car classes, which can both be driven with the same Rookie driver license.
Currently the service features the following cars:
On September 26, 2008, iRacing.com announced Chevrolet's three primary stock car racing vehicles: Silverado racing truck (to be released October 15, 2008), and Monte Carlo SS and Impala SS stock cars (to follow in 2009).
The Sports Car Club of America have confirmed that their Spec Racer Ford will eventually be included in the simulation.
iRacing has also announced that Sprint cars, the Riley Daytona Prototype, and Lotus 79,iRacing Goes Vintage With Lotus 79 F1 Car will be available soon.
iRacing creates each track using proprietary exactrac laser mapping technology to replicate the personality, eccentricities and challenges of the track with mathematical precision.
The following track venues are confirmed to be in the game.
Note: a yellow background denotes that a track is not yet available
{| class="wikitable" style="font-size:8pt"
|-
! Track name
! Location
! Configuration(s)
|-
| Atlanta Motor Speedway
| Hampton, Georgia
| Oval
|-
| Barber Motorsports Park
| Birmingham, Alabama
| Road course
|-
| Bristol Motor Speedway
| Bristol, Tennessee
| Oval
|- bgcolor="#ffee00"
| California Speedway
| Fontana, California
| Oval, Roval
|- bgcolor="#ffee00"
| Chicagoland Speedway
| Joliet, Illinois
| Oval
|-
| Concord Motorsport Park
| Concord, North Carolina
| Oval
|- bgcolor="#ffee00"
| Darlington Raceway
| Darlington, South Carolina
| Oval
|-
| Daytona International Speedway
| Daytona Beach, Florida
| Oval, Roval
|- bgcolor="#ffee00"
| F1 Outdoors
| East Bridgewater, Massachusetts
| Kart
|-
| Homestead-Miami Speedway
| Homestead, Florida
| Oval, Roval
|-
| Infineon Raceway
| Sonoma, California
| Road course
|- bgcolor="#ffee00"
| Kansas Speedway
| Kansas City, Kansas
| Oval
|-
| Laguna Seca
| Monterey, California
| Road course
|-
| Lanier National Speedway
| Braselton, Georgia
| Oval
|- bgcolor="#ffee00"
| Las Vegas Motor Speedway
| Las Vegas, Nevada
| Oval
|-
| Lime Rock Park
| Lime Rock, Connecticut
| Road course
|- bgcolor="#ffee00"
| Long Beach
| Long Beach, California
| Road course
|-
| Lowe's Motor Speedway
| Charlotte, North Carolina
| Oval
|-
| Martinsville Speedway
| Martinsville, Virginia
| Oval
|- bgcolor="#ffee00"
| Michigan International Speedway
| Brooklyn, Michigan
| Oval
|- bgcolor="#ffee00"
| Mid-Ohio Sports Car Course
| Morrow County, Ohio
| Road course
|- bgcolor="#ffee00"
| Miller Motorsports Park
| Tooele, Utah
| Road course, Kart
|-
| Milwaukee Mile Speedway
| West Allis, Wisconsin
| Oval
|- bgcolor="#ffee00"
| Moran Raceway
| Beaumont, California
| Kart
|- bgcolor="#ffee00"
| Moroso Motorsports Park
| Jupiter, Florida
| Road course, Kart
|- bgcolor="#ffee00"
| Mosport International Raceway
| Bowmanville, Ontario, Canada
| Road course
|-
| Oxford Plains Speedway
| Oxford, Maine
| Oval
|- bgcolor="#ffee00"
| Phoenix International Raceway
| Phoenix, Arizona
| Oval, Roval
|-
| Richmond International Raceway
| Richmond, Virginia
| Oval
|-
| Road America
| Elkhart Lake, Wisconsin
| Road course, Kart
|- bgcolor="#ffee00"
| Road Atlanta
| Braselton, Georgia
| Road course
|-
| Sebring International Raceway
| Sebring, Florida
| Road course
|-
| Silverstone Circuit
| Silverstone, Northamptonshire
| Road course
|-
| South Boston Speedway
| South Boston, Virginia
| Oval
|-
| Stafford Motor Speedway
| Stafford Springs, Connecticut
| Oval
|-
| Summit Point Motorsports Park
| Summit Point, West Virginia
| Road course
|- bgcolor="#ffee00"
| Texas Motor Speedway
| Fort Worth, Texas
| Oval
|- bgcolor="#ffee00"
| The Milwaukee Mile
| West Allis, Wisconsin
| Oval
|-
| Toyota Speedway at Irwindale
| Irwindale, California
| Oval
|-
| USA International Speedway
| Lakeland, Florida
| Oval
|-
| Virginia International Raceway
| Alton, West Virginia
| Road course, Kart
|- bgcolor="#ffee00"
| Watkins Glen International
| Watkins Glen, New York
| Road course
|-- bgcolor="#ffee00"
| Willow Springs International Motorsports Park
| Rosamond, California
| Road course, Kart
|}
| This article is from Wikipedia – the free encyclopedia that anyone can edit. The text is licensed under the GNU Free Documentation License and uses material from the Wikipedia article IRacing.com. You can edit this article here. |
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