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Battle your way to the lead pack in the most immersive racing game of the season! Go bumper-to-bumper against all of your 2003 NASCAR favorites on all 23 real-life tracks, or draft to gain speed and blow right past them at 200 mph. Take the checkered flag and experience the thrill that only NASCAR can deliver.

Publisher: Sierra
Developer: Papyrus

Full Game Details on SimRacingWorld.com >>>

Platform Release Date Ave Rating
PC PC 14 February 2003 8.9

News

NASCAR Racing 2003 Patch In Development (01-Jun-2003)
NASCAR Racing 2003 Track-Pack Released (25-May-2003)
SimHQ.com Review Nascar Racing 2003 (PC) (16-May-2003)

>> More News

Articles

Press Releases
   Nascar Racing 2003 Announced (09-Sep-2002)
Discussion in "NASCAR & Stock Car Simulations Forum"
Topic Replies Last Post
MACAR Redline Racing League    016-Sep-2008 14:26 by BuddyS
Nascar Racing 4 downloads    106-Sep-2008 22:02 by T18
1 & 2 at richmond    016-Aug-2008 14:41 by hijinxtattoo
New Nascar Sim for PC?    1710-Aug-2008 17:15 by hijinxtattoo
Nascar 09 League on PS3!!!!!!    006-Aug-2008 14:26 by StockRacing18
Pit Stops    017-Jul-2008 11:44 by Fisico77
any free nascar sims    129-Jun-2008 09:43 by itgl72
Vista---simracing    024-May-2008 15:30 by bwn_us
Nascar 2008 League Looking Members for..    005-Mar-2008 03:01 by davidpaj
Nascar Songs    214-Feb-2008 19:14 by mr.garisonk

Encylopedia Article

NASCAR Racing 2003 Season, or NR2003 for short, is a computer racing simulator released in February 2003 by Papyrus for PC and Mac OS X. The game was the last to be released by the company before EA Sports bought the NASCAR license from NASCAR. The game included all of the 2003 NASCAR season tracks and many of the drivers. The game box featured the cars of Jimmie Johnson and Kevin Harvick on the front cover.

The game features a popular multiplayer interface, used by up to 2500 drivers at any one time. This can result in fields of up to 43 human drivers driving simultaneously in online races. There are several online leagues still running, even with the release of countless other stock car sims. Although the Sierra online multiplayer aspect of the game has decreased, many private companies have been started to fulfill the need for professional-grade multiplayer servers and league management software for this game. In addition, downloading of new mods, updated cars, tracks and templates have allowed users to give the program a fresh look and keep up with real-life racing.

Drivers

While 42 real drivers are present in the Winston Cup Series in NASCAR Racing 2003 Season, fantasy drivers are still present, sponsored by fictional or unused sponsors.

Popularity

NASCAR driving superstars Dale Earnhardt Jr. and Martin Truex Jr. are noted players of the game, and many professional drivers use the game's online multiplayer mode to practice tracks before races. These include 2006 Rookie of the Year Denny Hamlin, who used the game to train for the Pocono 500 at Pocono Raceway, going on to win the race at a track notoriously tough for rookies.

Motorsports Image used PCs running NR2003 as the central component of their NASCAR simulator products. These included several show-cars and repurposed race vehicles refitted as simulators, and a line of single-seat open models with pitch/roll motion bases. The Coca-Cola Company operated a set of them as mobile promotional events relating to their numerous NASCAR sponsorships; one-to-three day stops at Wal-Mart stores and some other retailers in the Midwestern United States were the most common venues.

In July 2006, the game itself began commanding prices of $150 and above on eBay, as the game is no longer available in stores.

Modding Community

Perhaps one of the strongest aspects that has allowed this game to succeed much beyond its shelf life is the modding community. When Papyrus was on its way out of business, it chose to release tools to mod its simulation to the community, enabling modders to unlock the three other physics engines shipped with the game but previously unused: Busch Grand National (BGN), Craftsman Truck Series (CTS), and Trans-Am physics. Spearheaded by the Project Wildfire Group (PWF), the first sets of mods began appearing.

Project Wildfire

Craftsman Truck Mod

Since the original game only came with Winston Cup models and physics, the need for mods for the other series was becoming apparent. By reworking body styles and physics, an accurate representation of the NASCAR Craftsman Truck Series was created. This first mod was immensely popular, as there were differences in driving styles needed to successfully win. In addition, PWF continued to put out new and revised tracks to better suit this series.

Busch Series Mod

Soon after the CTS mod was completed, a mod for the NASCAR Busch Series was released to the public. Using the BGN Series physics and keeping the original Cup bodies, as the Busch Series uses an almost identical chassis, the mod proved to be an accurate representation of the real Busch Series. In addition, this mod provided several tweaks to the overall game. Scuff marks now appeared on the sides of cars after receiving damage, and tape on a drivers pitstall was now allowed to be painted; these features were later offered in a patch for the Cup Series.

Superspeedway.net

2007 NASCAR NEXTEL Cup Modification

Development of this modification began in early 2006 when new models more accurate to today's race cars were created. The modification is currently in beta 3 and is being developed by the team at Superspeedway.net. However, since the release of beta 3, nothing has been said of this mod.

NEXTEL Updates

Superspeedway.net released updates during the 2005 season to bring track graphics up to date. This update was created due to the change from the Winston Cup Series to the NEXTEL Cup Series and the new fuel supplier, Sunoco.

Revamped Reloaded

One complaint about the game was the AI and how most stock Papyrus tracks did not support side-by-side racing. Several track modders, notably Brian Ring, addressed this complaint, adding multiple grooves to tracks to enhance the racing. However, most tracks tended to be strict graphics updates or focus more on online racing than off-line. The site Revamped Reloaded began producing tracks that were not only graphically accurate, but also offered updated AI that took multiple lanes through corners, instead of taking one racing line and following each other around the bottom. The tracks also included second and third grooves to allow for dynamic online racing, as well as off-line.

Other Mods

There are other mods that have been released for the game that vary in both quality and content. They include the Busch Series, Hooters Pro Cup, ARCA, Aero 88, GN 1970, OWR (Open Wheel Racing, an IRL mod), Late Model Mod (LMPv2), GTP (a Group C style mod), and the Whelen Modified series (SIModified.com). Currently, a mod for the 1955 season is in the works. Also available is a "Saturday Night Stock Car" mod, which includes cars such as 1968 Camaro's, Thunderbird's & Mustang's. These are reminiscent of the local small track stock cars that drivers would drive to the track, bolt on steel covers over the head & tail lights and race, then drive home in them. Also available for this mod is a non-helmeted pit crew, again just like the real thing.

Car of Tomorrow

In 2007, two Car of Tomorrow (COT) mods were produced, (RNR Racing, DanNisbet.com) while a third is now released and is available fromSuperspeedway.net. This change was created due to the inclusion of the COT into Nextel Cup for 16 races in 2007, then full time in 2008. Although there are no new physics to go with this mod to re-create the cars' handling, Revamped Reloaded is looking into creating specially designed tracks to reflect this.

1990 Winston Cup

In August 2007, a group of modders revived the 1990 Nascar Winston Cup series for Nascar Racing 2003. The mod was originally supposed to cover 1989-1994, but 1995 and 1996 sets were added.

Painting Community

2007 Daytona 500 race car, rendered in 3ds Max 7.]]

The ability to paint cars using an in-game design tool and professional tools like Adobe Photoshop and Paint Shop Pro created a community devoted to recreating paint schemes, and a rendering community designed to showcase these paint schemes. A render is a more graphically pleasing view of a paint scheme than an in-game screenshot. This is because programs such as Autodesk's 3ds Max use an advanced rendering system to properly generate realistic lighting, materials, and the ability to add more detailed parts to a scene. This has led to creative placement of paint schemes in realistic environments.

References

See also

  • Comparison of racing simulators

    External links

  • Sierra Publisher of NASCAR Racing 2003 Season

  • iRacing Company headed by John Henry and David Kaemmer (founder of Papyrus Design Group) and current owners of the NR2003 code

    Wikipedia logo This article is from Wikipedia – the free encyclopedia that anyone can edit. The text is licensed under the GNU Free Documentation License and uses material from the Wikipedia article NASCAR Racing 2003 Season. You can edit this article here.

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