Our goal is to create the best racing sensation available today with very realistic physics, graphics, sound and smooth multiplay on the internet or a local network. We have released a test demo that is available for download at www.liveforspeed.net. Since it's release in august 2002, Live for Speed has proved to be doing what we have focussed on: Bringing realistic, intense and fun driving on the pc for everyone. We have noticed this by the massive feedback through mail, forum boards and even third party applications have been and are already being made. We will continue developing Live for Speed for a long time to come and try to make it the most realistic simulated driving experience ever.
Full Game Details on SimRacingWorld.com >>>
| Platform | Release Date | Ave Rating | |
| PC | 17 July 2003 | 9.0 | |
Live For Speed Review @ Boomtown (14-Feb-2004)
Live For Speed Unofficial Manual Posted (13-Jan-2004)
Live For Speed Interview Posted at Boomtown (22-Dec-2003)
Live For Speed Patch D Released (02-Nov-2003)
Live For Speed Stage One Released! (20-Jul-2003)
Features
Features (20-Jul-2003)
Other
Live for Speed: S2 Developers Update (31-Jan-2005)
Press Releases
Live For Speed Stage One Released (20-Jul-2003)
Demo: Live For Speed: S2 Alpha Demo (06-Apr-2005)
Patch: Live For Speed Patch D (02-Nov-2003)
Demo: Live For Speed Stage One Demo (20-Jul-2003)
Modification: Head & Tail Light Mod for LFS (06-Oct-2002)
| Topic | Replies | Last Post |
| Eagle's Third Anniversary Event | 1 | 22-Oct-2008 19:13 by smokytyrz |
| Gentlefoot.com Premier Race Series | 0 | 15-Oct-2007 10:30 by gentlefoot |
| Patch X Released | 0 | 08-Jun-2007 20:51 by Gabkicks |
| Team Skin | 0 | 03-Apr-2007 20:53 by Chris Down |
| Drift Script ????????????????? | 2 | 31-Jan-2007 18:42 by Jon UK |
| DSRC Question | 2 | 03-Dec-2006 17:17 by Jeff_117 |
| Live For Speed S2 Question | 3 | 03-Dec-2006 17:04 by Kryten |
| N00b wants pedal setup! | 1 | 22-Oct-2006 17:13 by Kryten |
| NEW SERVER UP AND RUNNING | 1 | 16-Oct-2006 11:39 by mayore |
| Realism | 3 | 30-Jul-2006 23:10 by Chupin |
Live for Speed (also known as LFS) is an online racing simulator developed by a three person team comprising Scawen Roberts, Eric Bailey, and Victor van Vlaardingen. The main focus is to provide a realistic racing experience for the online multiplayer game and to allow dramatic single player race against AI (Artificial Intelligence) cars. Users may set personal best lap records in Hotlap Mode, and take driving skills lessons. Outstanding players may be invited to join private league teams.
LFS is distributed via Internet. The full game can be downloaded for free from the official website and installed, but unlocking all features requires purchasing a software license. Without a license it can be used as a demo with only the demo content available. License acquiring right to use all of the content and features can be purchased only from the official website with a price of GBP £24.Personal correspondence with LFS Tech Team. -->
The game is intended to be released in three parts, S1 (Stage 1), S2, and S3. Each stage will feature improvements in many areas, such as physics model, graphics and sound. Technical improvements introduced in each new stage become available for previous stages as well, with the main difference between stages being additional cars and tracks, as well as the maximum number of players connected to a server. Owners of each stage are also able to access servers for previous stages and demo servers.
A fully working, commercial, alpha version of LFS S2 was released on June 24, 2005. Despite the alpha tag, updates to the game usually adds features instead of only improving current features. List of recent major patches:
Patch S2 Y was released on December 21, 2007. Main features are:
Patch S2 Z was released on July 2, 2008. Main features are:
The physics engine simulates tyres, different suspensions, aerodynamics, drivetrain, several gearbox types, clutch overheating and damage to suspension, car body and partial engine damage. Some features of the mathematical tyre model (not based on Pacejka formula) created by Scawen Roberts are; every tire is divided to 48 sampling points (arranged as 16 along the circumference by 3 across the width of the tire), dynamic wear, dynamic dirt on tyre surface, flat spots, hot spots and visible real-time deformation of the tyre walls.
LFS, like most car simulators, requires smooth, controlled movements of the steering, throttle, and brakes in order to get the fastest speed through a lap. There is support for wheel, mouse, keyboard, joystick, or gamepad steering control. LFS is unusual among racing simulators in offering mouse controlled steering, which fills in the gap for racers who don't own racing wheels but would like more precise control than using keyboard steering.
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Races can be from one to hundreds of laps or be set to run for a certain length of time, as is seen in endurance racing. There is support for refueling and tire changes in pit stops and mid-race adjustment of pit strategy. During an online race, driver changes between multiple real drivers are possible. Pit lane speed limits of 80 km/h (50mph) are enforced by penalties similar to those seen in real motorsport. These include drive-through, stop and go, or time penalty. Starting grids can be set by random chance, finishing positions in the previous race, or a qualifying period before the race.
A training mode is included as a driving school to help new drivers acquaint themselves with basic driving skills and the handling characteristics of each car. The lessons cover subjects such as cornering, throttle and brake control, and negotiating traffic. To pass, they have to be completed within a certain time without touching any obstacles or other vehicles. They are arranged as in sets, one for each car and ordered from slowest to fastest. Each set must be completed before moving to the lessons for the next car. However, completing them is not necessary to unlock cars, as all are available for racing from the beginning.
The S2 release offers a total of 20 different vehicles. They range from beginner-friendly models to cars more suited for players with more experience. There is a broad power spectrum, ranging from under 100 horsepower (70 kW) to over 700 hp (500 kW) in the high performance race cars. The cars range from fictional sports cars, GT race cars akin to DTM and former JGTC series cars to road legal family front wheel driven hatchbacks. While LFS' car selection mainly includes fictional cars, it also has four real officially licensed cars:
LFS has seven different fictional track areas, including one loosely based on eastern central London, one based on Jamaican surroundings and one near Kyoto, Japan. Each one of them has several different configurations and each of those can be also driven in reversed configuration. Altogether, there are 54 configurations including three rallycross tracks. Additionally, users can create their own custom layouts using cones and other objects with the in-game autocross editor (shift+u); the two car park environments in the game are ideal for creating such layouts.
LFS was used in Intel Racing Tour, a competition arranged in Germany in 2007 with a brand new BMW Z4 car as the main prize for the winner. Thanks to Intel Racing Tour, BMW Sauber F1 was introduced in the game.
at Blackwood GP]]
LFS is also related to V1 Championship which will be launched in 2008 and shown on TV in the United Kingdom. V1 Championship is a competition arranged by a company called V1 Championship Limited whose aim is to discover a new British racing driver talent. LFS will be used as a part of the driver selection process in addition to physical and psychological tests before testing in real cars. If successful in V1 Championship, the contender acquires a seat in a racing team and must fully commit to have a career in motorsport.
Thanks to this co-operation with V1 Championship, LFS acquired a license to Formula BMW car and to help at modelling it to the game. Scawen Roberts was invited to have a full test day in the real car provided by Fortec Motorsport.
LFS was used by Turtle Entertainment and Volkswagen to showcase the new Scirocco in Leipzig Games Convention in 2008. A competition using LFS was held and the prize was a real Scirocco car. The details of adding this car in to the public version of LFS are not yet finalized.
LFS integrates with LFSWorld.net, a real-time comprehensive statistics website and database with a unique online skin support. Each racer's online race statistics are updated, including per-lap personal bests, lap counts, distance traveled, fuel burnt, among others, and users can view other racers stats as well. Also included is a database of community formed teams. Additionally, an official world record lap time chart, where racers can upload hotlaps, is maintained for each track configuration and car combination, and other racers can download hotlaps to be viewed in-game. Users may also upload custom car skins to the website, from where the skins then are automatically downloaded in-game to other racers.
LFS is often critized for it's lack of openness towards third party car and track mods. Discussion about how to do and releasing third party car or track mods is not allowed on the offical forums. It has been implied that LFS might be more open to modding when it is closer to being a final version.
PC Gameworld's 2003 review of Live for Speed S1 by Walter Hurdle scored 89% and said "A very strong simulation that offers fun and a high level of realism."
Justin Kranzl of APC magazine called the S1 release "the best PC racing simulator ever."
Pelit magazine's 2004 review of LFS' S1 release by Mika Äärilä scored 92/100 and said "Saloon cars and meticulous simulation. Absolute cream of the crop." (free translation from Finnish)
Bytesector.com's 2005 review of S2 release said "Nothing short of going to a track actually compares to the experience. Live for Speed is, by far, the most intense and demanding game I've ever played."
COMPUTEAM Race Authority states that Live for Speed is "the world's most advanced commercially available motor racing simulator."
In 2005, AutoSimSport magazine gave LFS their "Best simulation" award and Blackhole Motorsports website readers voted to give LFS the following awards:
| This article is from Wikipedia – the free encyclopedia that anyone can edit. The text is licensed under the GNU Free Documentation License and uses material from the Wikipedia article Live for Speed. You can edit this article here. |
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