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(GP4, Geoff Crammond's Grand Prix 4) Screenshots, Reviews, News, Files, Downloads, Mods

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Grand Prix 4 is the fourth installment in the GP-Series by Geoff Crammond. However, this time around, Microprose had a much larger role in the development of the game.

For the first time in the Grand-Prix-Series, Grand Prix 4 had to go directly head-to-head with an EA-Sports offering, in the form of F1 2002. The flame wars and heated debate about which is better has not stopped since. Grand Prix 4 is not a revolution over Grand Prix 3, but more an evolution, as was Grand Prix 3 over Grand Prix 2. Today the game still lives on with plenty of new downloads and updates available to bring the game up to the latest season.

Publisher: Infogrames
Developer: Geoff Crammond

Full Game Details on SimRacingWorld.com >>>

Platform Release Date Ave Rating
PC PC 14 June 2002 8.3
Xbox Xbox Cancelled -

News

GP4 File Additions at SimRacingWorld Files (15-Jun-2008)
GP4 File Additions at SimRacingWorld Files (28-May-2007)
GP4 File Additions at SimRacingWorld Files (05-Apr-2007)
GP4 File Additions at SimRacingWorld Files (27-Mar-2007)
GP4 File Additions at SimRacingWorld Files (05-Nov-2006)

>> More News

Articles

Articles
   Screenshot Analysis (22-Feb-2002)

Articles
   Tracks in 3DSMAX (12-Feb-2002)

Articles
   GP4's requirements be less than GP3's? (27-Jul-2001)

FAQs
   FAQ - Updating GP4 to 2006 Season (How To Guide) (13-Aug-2006)

FAQs
   Official FAQ (05-Mar-2002)

FAQs
   Official Specifications/Features (04-Mar-2002)

FAQs
   Multiplayer FAQ (26-Feb-2002)

FAQs
   Official Readme

Game Graphics
   Press Adverts (04-Jun-2002)

Game Graphics
   Video Captures (12-Mar-2002)

Game Graphics
   Box Art (08-Mar-2002)

Interviews
   Nick Court Responds (03-Apr-2002)

Interviews
   Interview with Marc Arts

Other
   Development Team Information (02-Dec-2001)

Other Reviews
   Bezza's GP4 Review

Press Releases
   Grand Prix 4 (PC & Xbox) Announced (12-Jan-2002)

Previews
   In-House Preview (11-Jun-2002)

Reviews
   In-House Review (24-Aug-2002)

Tips
   Tuning (16-Sep-2002)

Tips
   Hands In Cockpit (11-Aug-2002)

Tips
   Tinted Visor Views (26-Jun-2002)

Tips
   Performance Help

Track Guides
   All Track Guides

Files / Downloads

Modification: Grand Prix 4 1991 Season Modification (29-May-2007)
Modification: Grand Prix 4 1995 Mod - Track Pack (01-Feb-2007)
Modification: Grand Prix 4 1995 Season Modification (01-Feb-2007)
Modification: Grand Prix 4 Alfa 147 Cup Mod (17-Oct-2003)
Patch: Official Grand Prix 4 Patch (22-Nov-2002)

>> More Files

Discussion in "Grand Prix Series Forum"

Topic Replies Last Post
Gforce display    019-Jul-2008 15:30 by russy0775
Source and Destination    019-Jul-2008 15:27 by russy0775
help with patch    013-Jun-2008 07:00 by jarretoverlap
GP4 restart    102-Jun-2008 19:01 by Lo2k
The GP5 Wishlist    32902-Jun-2008 18:39 by Alex13
GP4    319-May-2008 13:23 by hamilton 4 lyf
GP4 Builder Doesn't Launch    319-May-2008 05:21 by Lo2k
help regarding installation    219-May-2008 05:15 by Lo2k
The Desktop Crash problem    519-May-2008 05:06 by Lo2k
Creating your own tracks    119-May-2008 04:57 by Lo2k

Encylopedia Article

Grand Prix 4, commonly known as GP4 was released for the PC on October 9 2002, is currently the last Formula 1 racing simulator released by the developer Geoff Crammond and the MicroProse label. Based on the 2001 Formula One season, GP4 essentially serves as a graphical and seasonal update of Grand Prix 3 which had been released in 2000 the game retained the series' legendary physics engine. However it entered the market at a far less hospitable time than its three predecessors, and the game faced stiff competition from an alternative Formula 1 simulation from studios such as ISI.

Modifications from version 3

After the criticism received by Grand Prix 3 for not advancing the series Grand Prix 4 featured a heavily revised graphics engine and updated physics including wet weather driving that even today is considered some of the best to ever feature in a motorsport simulation. Despite this the game still showed Crammond's oft-commented dated approach to game design.

  • While it is possible to play the game on a LAN, internet gameplay was not possible, due to licensing restrictions. Some individuals managed to circumvent this problem later.

  • The framerate locked and CPU heavy graphics were still a big issue with the series despite a completely revised graphics engine. However, the graphics engine proved to be very scalable supporting models and textures multiple times the detail of the original shipped materials.

  • The mod community faced similar frustrations with the track format and it took fully two years before the track format was truly "cracked". The first add-on tracks to be released for the game included Shanghai, Istanbul and Jerez.

  • When the game was initially launched, it had a large number of bugs. Many of these were addressed by a patch which was later included with the retail game, though the project was canned when Microprose closed and no further official fixes were forthcoming. To compensate for this some third party programmers addressed some of the remaining problems, and included enhancements which allowed the game to follow the updated rules of the Formula 1 championship.

  • Many claimed that the stated "minimum requirements" were set too low and that they could barely get the game to run on a significantly more powerful system.

    Although the game could be considered a relatively modest commercial success the chances of a further entry to the series could be considered slim to none due to the fact that MicroProse's parent company Infogrames dissolved the developer shortly after the game's release. Also the Sony Computer Entertainment brands exclusive licensing deal for Formula 1 games rules out an update with official stats. An Xbox port of the title had been planned for release in late 2002 before being cancelled in October of that year.

    Today

    These days GP4 is still a commonly played game among F1 fans. There are several online communities around the internet, including GrandPrixGames, GP4 Spain, GP4Italia, GP4 Argentina, The Grand Prix 4 World and many others. Most of these communities have members who place their efforts in continuously updating the game's features and eventually releasing season packages called mods. Season packages that have been released include F1 Seasons (1967, 1979, 1986, 1988, 1991, 1994, 1995, 1999-07, 2008 in development at The Grand Prix 4 World and at Racing On The Edge) and non-F1 series such as Champ Car World Series, GP2 and Le Mans Series Particularly, Rene Smit, Madman and ZaZ have gained popularity in the GPx world for their GPxPatch, GP4 Tweaker and ZaZ Tools utilities respectively. They allow the user to modify the behaviour of many aspects of the game, and to easily switch between mods and tracks. However, some recent changes in Formula 1 regulations, like the knockout qualifying system, are not implemented in the game to date.

    Due to the works of people such as Laurent Rousseau and his editors, particularly GP4 Builder (previously 3D Editor), it is now possible to create and edit tracks. Some of the tracks released to date include, but are not limited to, updated versions recently changed tracks such as Hockenheim, Nürburgring, Barcelona and Hungaroring, tracks converted from other racing simulators such as Sakhir, Oulton Park, Adelaide, Surfer's Paradise & Zhuhai, completely scratch-built tracks such as Dubai and Vallelunga, and fictional tracks. In recent times, there have been more and more updates and new tracks, with people such as Gildoorf Rozencrantz, Martin Ruboy, Samuele Pinna, MarioB, Tony Brick and Jim(Jimbob1)Connors creating several tracks, both fictional and realistic with the help of others in the community.

    There are not many scratch built tracks in the community, but the long for awaited Adelaide Street Circuit from super__alonso is in progress.

    There are also several hotlap leagues for GP4 including GP4 World Series, Little Formula Racing Series, Hotlaps.de Gp4 and Gp4 Addon , Gpchampionships.com Offline and AI driven series such as the Grand Prix Games Super League at grandprixgames.org.

    External links

  • GrandPrixGames Official Site

  • }}

    Wikipedia logo This article is from Wikipedia – the free encyclopedia that anyone can edit. The text is licensed under the GNU Free Documentation License and uses material from the Wikipedia article Grand Prix 4. You can edit this article here.

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