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SimRacingWorld Store...
By Team SimRacingWorld
8 July 2001
Q: When will it be released? A:
Q: What season is it based on? A:
Grand Prix 4, the next game will include the 1999/2000 season, this will be a seperate game NOT a patch.
Q: So this means it has the official FIA license? A:
Q: What will happen if they lose that license? A:
Q: Will Jacques Villeneuve be Jaques Villeneuve? A:
Q: Will it be as editable as GP2? A:
Look out for editors on this site, for GP2 it took a couple of months for the first editors to surface.
There is speculation that Grand Prix 3 will include a paint program to edit the cars. If that is true, you will be able to download these by sites such as mine.
The chances are that Grand Prix 3 will be editable, just like most racing sims, but if it isn't this site is in trouble as to what to do!!
Q: Will it require a Pentium 4 to run?A:
No it doesn't! Read my system requirements page for more!
Q: Will it support T&L? A:
Q: Will there be a console version? A:
Grand Prix 3/4 will be released on the Dreamcast, but using the 1999 season instead of 1998.
The next installment probably will be released on console, but it is unlikely that Geoff Crammond will be willing to re-program the game for them.
Q: Will there be a safety car? A:
Microprose know and have acknowledged that this is high up on people's wishlists, and Geoff Crammond will almost certainly put it in the game.
Recent speculation says that there isn't, but Microprose have denied this.
Q: Will there be Internet multiplayer? A:
Bernie Ecclestone will not allow Hasbro/Microprose to 'exchange' driver, and track names over the Internet... for free.
If Hasbro/Microprose bought a license, they could, however this is very unlikely.
There will be network support though.
However, Microprose have said that the Internet is too slow for Internet play, but they may consider adding it to Grand Prix 4.
Q: Who are Hasbro/Microprose/Geoff Crammond? A:
Geoff Crammond is the lead programmer, who recieves some help from Microprose's other programmers.
The team is split into 'core' and 'non-core'. The core is Geoff Crammond who programs the physics, AI etc. And the non-core are the rest of the team at Chipping Sodbury who develop the graphics, sound etc. Both teams work very closely together.