By Bezza
Having not yet played F12002 I can't really give you that answer, however what I can say is that to beat GP4, F12002 is going to have to be one hell of a game. Thats enough of the build up, lets get down to the review.
OK, where to start? How about the beggining. Installation of the game is as easy as it can be with no major problems, and an option to install DirectX 8.1 which is required for the game to run. Upon starting the game, you're greeted with an excellent intro, which really sets the scene. After that, the now familiar calibration process takes place. This is to allow GP4 to set what it thinks is the optimal set up for your hardware. I've got to admit that after reading some comments on the internet, I was expecting the worst. However, GP4 actually recommended a resolution of 1024x768 with all trackside options on, and mirror items.
Graphics
This is by far the biggest improvement on the previous title. This time around Geoff Crammond and co. have taken full use of the 3D hardware on the market. GP4 now gives you the option to have full reflections on the car, bump mapping, enhanced shadows and dynamic lighting. The car models really have a chunky solid look to them and each team has their own carshape. Liveries still leave a little to be desired, but do the job and for the first time, each car can have it's own livery. Mika Hakkinens car has MIKA on it, while DCs car has DAVID. Obviously as usual, they are all non-tobaco liveries. Hopefully 3rd party developers will come up with a better version in the near future.
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