By Team SimRacingWorld
1 February 2003
Graphics
I was meant to be showing more on the shaders but unfortunately some more work is required on the shader and render system before I can do this. This has therefore given me the opportunity to back to some modelling. First up is the DFV engine. I have included a couple of shots of the engine on its own...


as well as one of it in position in the old Type 49. Please ignore the flipped texture on this image :O) There is still some work to be done but I think it is getting there.

Here is a little series of images showing the construction of the new 49 tub.

I probably have a couple more weeks work to go on this car, textures need finishing, modelling needs refining and there still a number of components requiring construction before it is finished as far as modelling and texturing goes. After that will come the rigging and then adding shaders to it. The rigging is a very involved and fairly unchartered area. It requires every part of the car to be described and linked together, setting up hierarchies, connections, wiring and physical characteristics. Once this is done the car will be ready to be fired up and driven. I can't wait :O)
Code
The last couple of weeks have been spent working on the Render Pass system for the 3D engine. Now if any of you have any idea at all what I am talking about you are a better man than me. I believe it's the system for making sure all the shaders work properly together without any unpredictable effects as well as having other benefits but I have no idea what they are!
Physics
I understand work is still progressing nicely on the tyre model. I haven't seen anything on this in the last couple of weeks as I have been too busy with my own work but from what I have been told it's all looking very promising.