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A review of the recently released, eDimensional E-D 3D Glasses that claim to "revolutionise 3D gaming". Paul takes a look at them to see if they are as good as E-D claims.

By Paul
1 May 2002

Followed the ad? Click Here for the eDimensional Website

NB SimRacingWorld recieves a percentage of each sale made. However this did not influence our review in any way - we pride ourselves on posting honest, fair and balanced reviews.


Welcome to SimRacingWorld's review of the eDimensional E-D 3D Glasses, we hope you enjoy reading it and would appreciate any comments after you have read the review.

Before I wrote this review, I had never heard of eDimensional, and I doubt many of you have either, mainly because eDimensional was only founded in the year 2000, and is based in Alexandria, Virginia. (as a Brit I've never heard of that place before!)

Initially I was sceptical about this product, as based on past experience of similar ideas which never lasted more than a year or so I thought that these "3D glasses" would be yet another gimmick, however I decided to review them and I was surprised at just how wrong I was!

Basically, the eDimensional 3D glasses allow you to view games, movies, web-sites and more in a true "3D holographic image", using new technologies developed by Wicked3D and Nvidia; the latter being the huge graphics hardware/software giant.

So, how do they work?

I think to explain this effectively I should quote directly from the eDimensional web-site:

Stereovision is actually the normal way almost everyone sees in the real world. We all have two eyes and perceive depth by a mental interpretation of the world we view through those two eyes. Each eye gives a slightly different perspective on the objects viewed and this slight difference provides depth cues to our brain. Objects which are relatively close will shift a larger distance horizontally when viewed from one eye and then switching eyes. Objects which are relatively far away shift a smaller amount.

The E-D software and drivers automatically convert the images on your monitor into a left and right perspective. Each image flickers back and forth so fast on your monitor that it is not noticeable to the human eye. Working synergistically with our advanced active glasses, the flickering of each image is precisely timed with flickering of the left and right lens of the glasses, again faster than can be perceived. Thus, stereovision as it pertains to viewing a virtual world means that you have the capability to produce two separate images and that each eye sees only one of the two images. If this is done correctly, your mind will combine the two images in such a way that you actually have the perception of being "in" the virtual world rather than just viewing a picture of the virtual world. This adds a level of realism and immersion to games, web sites, and other images that is otherwise unattainable. In addition to perceiving depth "into" the monitor it is also possible to make objects appear to come "out of" the monitor. Almost all fairly recent computers and games come pre-equipped with the necessary tools for proper viewing.

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